Quantcast
Channel: Blogs RSS feed - VagrantPostman - Indie DB
Browsing latest articles
Browse All 10 View Live

hey guys + updates

First off, I'm looking for a position.  Pick a card, any task. Deeper down I say "You know what the problem with new videogames is?  they're too genre-restrictive, too formulaic  why not combine all...

View Article


Raindrop

I have signed on as a coder and effects programmer for the mod Raindrop.  The leads and I have discussed a grab bag of very exciting new features to be implemented, and I think you'll be very impressed...

View Article


first some business, then some shop talk

first things first.  DO NOT PM ME ABOUT POSITIONS!  Sorry if that was a little internet-loud, but this merits some emphasis; perhaps more even than I have given it.  I'm /really/ busy with my current...

View Article

i feel very...beatbynaruto-ish.

xD, and how are you? So talking of Spetsnaz...have you seen those bastards?  They be craaazy.  I was researching their tactics for the logic networks and heuristics I'm about to code, and...well let's...

View Article

Visual Studio can go to worms

For. Serious. I have had it with these stupid precompiled headers and IDE settings and whiz-bang GUI complexities.  Give me autoconf or cmake any day.   I'm homesick for my Unix-based OS.  Damn you,...

View Article


progress

it's alive.  and by it i mean full boost-python and boost-serialization integration with our custom npc class.  and by alive i mean compiled and sitting there for the moment.  awesome show great job!...

View Article

Constant Motion/Progress

All right so here's what we have, as of today, for the Raindrop engine: rendering pipeline ---- ~70% complete data-driven Bkd-tree clustering ---- next on to-do list MPI task scheduling ---- ~80%...

View Article

MAJOR UPDATE

In the interest of meeting our original release schedule, or something close to that, we're eliminating some features from the first build of the engine.  This will have no effect whatsoever on...

View Article


a few new screens

You may see a few new screens on my profile.  These are from some early unit tests in October made just to preview a few of the shaders.  Sorry it never occurred to us to release these before; as you...

View Article


OGRE Backend and various updates

It lives! Sort of.  The renderer I was, and am still (on temporary hiatus from), writing from scratch is not functional yet.  But there's an OGRE version as well, and it is integrated with the whole...

View Article
Browsing latest articles
Browse All 10 View Live