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OGRE Backend and various updates

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It lives! Sort of.  The renderer I was, and am still (on temporary hiatus from), writing from scratch is not functional yet.  But there's an OGRE version as well, and it is integrated with the whole engine/works.  The nice thing is that each backend has its own comparative advantages and disadvantages; the nature of the RedNightmare engine is such, for example, that whenever it's finished it will probably only do static global illumination but will have a lot of detail.  OGRE doesn't support as much geometry or texture detail, but as you can see, I've already got 100% dynamic GI working in-engine, minus a few bugs.  Each one will likely fit different machines best, and we'll likely have a version which is just vanilla OGRE for lower-end hardware/mobile/whatever.  These things will all happen at different times.   We will likely release a demo just with the first level of Raindrop, Ecce Homo, first thing and include only the OGRE version (this is the level you saw in the Christmas renders, and is almost finished on the art/asset side).  Then we will focus entirely on developing games, probably a good couple of others before Raindrop itself.  Then some time or another RedNightmare will happen as an update or something. And it'll all be open source, so that'll be cool ;).  Peace guys, KevinIt lives! Sort of.  The renderer I was, and am still (on temporary hiatus from), writing from scratch is not functional yet.  But there's an OGRE version as well, and it is integrated with the whole engine/works.  The nice thing is that each backend has its own comparative advantages and disadvantages; the nature of the RedNightmare engine is such, for example, that whenever it's finished it will probably only do static global illumination but will have a lot of detail.  OGRE doesn't support as much geometry or texture detail, but as you can see, I've already got 100% dynamic GI working in-engine, minus a few bugs.  Each one will likely fit different machines best, and we'll likely have a version which is just vanilla OGRE for lower-end hardware/mobile/whatever.  These things will all happen at different times.   We will likely release a demo just with the first level of Raindrop, Ecce Homo, first thing and include only the OGRE version (this is the level you saw in the Christmas renders, and is almost finished on the art/asset side).  Then we will focus entirely on developing games, probably a good couple of others before Raindrop itself.  Then some time or another RedNightmare will happen as an update or something. And it'll all be open source, so that'll be cool ;).  Peace guys, Kevin

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